I don't consider myself a diehard Beatles fan; I'm probably more just a step or two above the millions of casual listeners who can sing along to Hey Jude and Let it Be and not much else. Like a lot of classic rock bands, I've listened to most of their studio albums at least once, a couple … Continue reading A (Not So Brief) Aside on My Favorite Beatles Song
Author: Chris
Mustang: Beautiful Filmmaking in Its Rawest Form
It's not often that a film will leave me at a loss for words. Mustang, a foreign film co-produced by France, Germany, and Turkey (in which it's set), defied every expectation I'd had for how I'd feel when it ended. I knew it had been well-received, that it had won awards, that it had been nominated for a … Continue reading Mustang: Beautiful Filmmaking in Its Rawest Form
Firewatch, and the Changing Definition of Video Games
Here's a question you've probably heard before; what makes a game, a game? And for that matter, what makes any piece of art in any fictional medium (to name just a few examples: literature, poetry, film, television, comics, music, visual art, dance), distinctly a piece in that medium? Sure, we can say that literature is written prose, and … Continue reading Firewatch, and the Changing Definition of Video Games
A Tribute, to the Wild, Wonderful Weirdness of Gravity Falls
I'm not a fan of binge-watching. In my mind, television, like every serialized medium, is best when experienced week-by-week—the anticipation building with every cliffhanger and every inexorable countdown to the next episode, all that tension to be released in one euphoric rush before the cycle begins again. In comparison, blasting through a season in one dazed weekend … Continue reading A Tribute, to the Wild, Wonderful Weirdness of Gravity Falls
Race the Sun: How to Write a Game without Writing
I apologize to my absolutely zero readers for not posting in the past two weeks. I would say I had finals, but this is probably what the intervals will be like. Not that you care, you lovely nonexistent people, you. I also apologize for the fact that probably my first several posts will be video game-related. … Continue reading Race the Sun: How to Write a Game without Writing
Undertale: Are You Filled with Determination?
I'd considered starting a blog like this before—a place for me to write about, and in essence review, everything that I play and watch and read—but nothing had ever been quite good enough to give that final push. Until now. Undertale, developed in its entirety by musician and game designer Toby Fox, first leapt onto my radar … Continue reading Undertale: Are You Filled with Determination?
Sunset Over Ithaca
I usually believe in letting things explain themselves, and I don't expect anyone to read this at least until I've made several posts, but, just in case you've wandered here from somewhere else in the far reaches of the Internet, here's a brief introduction. Welcome to Sunset Over Ithaca, named because 1) I'm terrible with … Continue reading Sunset Over Ithaca