Disco Will Not Save the World Unless it Saves You First

At its core, Disco Elysium is a game about the "post-" in words like postcolonial, postrevolutionary, posthistorical, postmodern; it is about living in the nebulous after, in the shadow of a happening much larger than whatever small piece of the world we can identify ourselves. And so, its version of a new way forward becomes almost unrecogniable — like a creature blending with the reeds.

A Tribute, to the Redemptive Science-Fiction of Person of Interest

There's a lot of advice floating around for would-be writers, ranging from the omnipresent (read always, write always) to the niche (write at this time of day, always write this many words per day, etc.), but the two best pieces I've ever received both dealt with what is probably the hardest of all moments to … Continue reading A Tribute, to the Redemptive Science-Fiction of Person of Interest