Metroid II: Return of Samus: Crafting the Genocide Run

There’s something eerily beautiful about the ending to this game. In a way, it does mirror the first Metroid — the shafts filled with metroid larvae that appear just before Samus fights the queen feel much like the entrance to Tourian, and it fills the space after its final boss with an ascent. But this ascent isn’t timed and frantic; it’s really the only moment of peace this otherwise relentless game has to offer. It also is the only moment the game forces Samus to wait for anything, as the hatchling gnaws through otherwise impermeable barriers. It is, in a way, as if it’s asking her to stop and recollect — and it comes as close as it can to a feeling of revelation.