There has been a recent spike in interest for what people sometimes refer to as "art games"—a subgenre of gaming that includes legitimately interesting pieces like Campo Santo's Firewatch, flawed yet thought-provoking experiments like Davey Wreden's The Beginner's Guide, and walking simulators of questionable intent like Dear Esther and Everybody's Gone to the Rapture. But more often than not, the implications behind … Continue reading The Minimalist, Ethereal Storytelling of Hyper Light Drifter
Category: Video Games
Pokémon Sun and Moon: Finally, A Story Worth Telling
If you're reading this, and have ever read many of the other posts I've made about games on this blog, you're probably aware that I spend more time than is physically or mentally healthy playing, thinking about, and writing about videogames. But all obsessions start somewhere, and for me, my love affair with games began Christmas … Continue reading Pokémon Sun and Moon: Finally, A Story Worth Telling
You Might Have Missed: Thomas Was Alone
It's no secret to anyone who's ever booted up Steam that there are a lot of indie games in the world. I've even heard the suggestion that Valve should curb Greenlight—their crowd-sourced independent access program—at least for a while since it lets through so many subpar projects that it makes sorting the diamonds from the rough seemingly impossible. … Continue reading You Might Have Missed: Thomas Was Alone
Overwatch: A (Super)hero Shooter with (Super)heroic Heart
Beyond Pokémon and Nintendo's other banner franchises, shooters have always been my favorite videogame genre. That's not to say they're all I play—I'll play anything I can get my hands on, and as of late I've played quite a few more indie games than big-budget FPSes—but they've more or less become my comfort zone when it comes to … Continue reading Overwatch: A (Super)hero Shooter with (Super)heroic Heart
Firewatch, and the Changing Definition of Video Games
Here's a question you've probably heard before; what makes a game, a game? And for that matter, what makes any piece of art in any fictional medium (to name just a few examples: literature, poetry, film, television, comics, music, visual art, dance), distinctly a piece in that medium? Sure, we can say that literature is written prose, and … Continue reading Firewatch, and the Changing Definition of Video Games
Race the Sun: How to Write a Game without Writing
I apologize to my absolutely zero readers for not posting in the past two weeks. I would say I had finals, but this is probably what the intervals will be like. Not that you care, you lovely nonexistent people, you. I also apologize for the fact that probably my first several posts will be video game-related. … Continue reading Race the Sun: How to Write a Game without Writing
Undertale: Are You Filled with Determination?
I'd considered starting a blog like this before—a place for me to write about, and in essence review, everything that I play and watch and read—but nothing had ever been quite good enough to give that final push. Until now. Undertale, developed in its entirety by musician and game designer Toby Fox, first leapt onto my radar … Continue reading Undertale: Are You Filled with Determination?