To the Stars and Back: A Metroid Series Ranking

Strap in for my tiered ranking of every Metroid game — from the ones I struggled to make it through to the ones I wish I could experience for the first time over and over again.

Everything Everywhere All At Once vs. the Decade of Cynical Art

As we all slowly drift away from the media landscape of the 2010s, I've found myself obsessed with what might be its most unwavering aesthetic pillar. From the Marvel Universe's cinematic sprawl, to our final great shared cultural object in the form of Game of Thrones, to the explosion of reality TV, to a set of Best Picture winners that includes films like Argo, Spotlight, and Birdman — our last decade of popular culture was defined by a specific and enduring strain of cynicism. Film and television, particularly American film and television, particularly American film and television that might be seen by anyone outside of tiny arthouse theaters or tight-packed city centers, had to guard itself against the charge of taking itself too seriously. This was the decade that American film and television became afraid of its own potential, and I think a lot of people never want to leave that comfort zone behind.

Twelve Reasons Why Twelve Minutes is the Worst Game I’ve Ever Played

Twelve Minutes does not have that excuse. As far as I can tell, it was created by a team of adults. No nepotism magicked it into existence, or gave it a starring role in Annapurna's 2021 lineup of games. It's sheer existence is a mystery — or, at least, a web that wouldn't be worth my (or anyone's) time to delve into. Because, put simply, it's the worst game I've ever played. And here are twelve reasons why.

You Might Have Missed: The Get Out Kids

It all feels like The Get Out Kids intended itself to be a fairy tale. Or at least, it mashes a fairy tale ending onto the skeleton of Pennywise the Dancing Clown, without ever quite checking to make sure the two had fit together. It at once wants to be a grim, spooky horror story, a lonely fable about a pair of outcast kids, and a fairy tale about found family. But—in the same way it never quite commits to a clear point-of-view for its player—it never quite ends up being any of those things either.

In Outer Wilds, They Blew Up the Sun, and There Was Nothing We Could Do

Outer Wilds is infused with a lingering tinge of melancholy, coupled with an overwhelming sense of smallness... All of these systems operate like clockwork, unfazed by your minuscule intrusions. In much the same way the Sun will never respond to your pleas. As you uncover the story of the Nomai, you learn—through implication and observation, through long-forgotten writings and the broken remains of their stations—that because of a lack of foresight and one too many human mistakes, there is no way to stop the progress they tried and, in their time, seemingly failed to set in motion. Millions of years later, their machines blew up your sun. And there's nothing you can do to stop it.

On the Creeping Horror of Salt and Sanctuary, and its Island of Twisted Reflections

In doing so, Salt & Sanctuary builds one of the most rewarding final acts I've experienced in a video game, that translates an atmosphere of mounting dread into a sequence of sudden, heightened horror, and then, in its final moments, a rush of catharsis.

On Dark Souls II: Ephemera, Entropy, and the Inevitability of Loss

The ragged white knights in Heide's Tower of Flame don't even rise when you first enter the area; they wait for you to slay the area's first boss before even bothering to stand. The soldiers in Drangleic Castle begin as statues, shaking themselves to life as if awaking from a thousand-year slumber. They still fight, but everything seems tired. Exhausted, even. Like they don't even know what they're fighting for.

This is fitting, because it elucidates Dark Souls II's core thesis. At its heart, this is a game about loss.

The ’18 Best Games of 2018: Part I

If that title sounds like a lot, don't worry—this is a two-part list, and if you're pressed for time, either half should be an enjoyable respite from the apocalyptic rain of acid and flames that, if anything, should bring 2018 to a close. In the grand tradition of Mario Kart's Nitro and Retro halves (well, since Mario Kart DS at least), I'll be listing the best games I've played this year in two halves—first, games released in 2018; second, games released elsewhere (well, mainly in the past) that I first played this year. And maybe the sum of the two will be a bit long, but hey, there's a really awful pun near the end of this one (can you spot it?), and you can go grab some popcorn at the intermission.

You Might Have Missed: The Final Station

It's as if the player is walking over an anthill, unaware that this complex and convoluted warren exists beneath their shoes. And over the course of the game, this conceit will be used again and again and again, sometimes with added flourishes or small tweaks to its simple formula. Every level is circular, just as the game itself is, with the end of each circle adding a final revelation.