To the Stars and Back: A Metroid Series Ranking

Strap in for my tiered ranking of every Metroid game — from the ones I struggled to make it through to the ones I wish I could experience for the first time over and over again.

Everything Everywhere All At Once vs. the Decade of Cynical Art

As we all slowly drift away from the media landscape of the 2010s, I've found myself obsessed with what might be its most unwavering aesthetic pillar. From the Marvel Universe's cinematic sprawl, to our final great shared cultural object in the form of Game of Thrones, to the explosion of reality TV, to a set of Best Picture winners that includes films like Argo, Spotlight, and Birdman — our last decade of popular culture was defined by a specific and enduring strain of cynicism. Film and television, particularly American film and television, particularly American film and television that might be seen by anyone outside of tiny arthouse theaters or tight-packed city centers, had to guard itself against the charge of taking itself too seriously. This was the decade that American film and television became afraid of its own potential, and I think a lot of people never want to leave that comfort zone behind.

Godhood, Cataclysm, and the Doomed Bodies of Into the Breach | GOTY 2020

And after hours and hours of moving those bodies around these chessboard grids, leveling mountains and razing forests with powers of the kind usually attributed to gods, the game's subtext begins to emerge. For all its smoke and flames, Into the Breach isn't really a game about cataclysm itself — it's about what led us there, and the increasingly invasive, disastrous measures needed to prevent a final slide into extinction.