The ragged white knights in Heide's Tower of Flame don't even rise when you first enter the area; they wait for you to slay the area's first boss before even bothering to stand. The soldiers in Drangleic Castle begin as statues, shaking themselves to life as if awaking from a thousand-year slumber. They still fight, but everything seemsĀ tired. Exhausted, even. Like they don't even know what they're fighting for. This is fitting, because it elucidates Dark Souls II's core thesis. At its heart, this is a game about loss.