Black Mesa is my Game of the Year | GOTY 2020

In the end, Black Mesa draws power from that limitation; it clarifies and rewires Half-Life's undercooked tale of invasion and colonization — one that continues with humanity itself colonized by an unimaginable cosmic empire. In that sense, Gordon arriving to Xen with his arsenal of weapons feels fitting; in a year like 2020, it should be clearer than ever that the mistakes, evils, and constraints of the past always ripple forward into the present and future.

How Deltarune Tells a Story About Loss and Loneliness… with Some Help from Children’s Lit

Right now, it's rough around the edges, clearly a bit unfinished, but still crystallized in a way that feels wholly rougher, odder, and more unique than its more polished predecessor. In that very literal sense, I hope it does end up as a Majora's Mask to an Ocarina of Time—a piece of art that leverages the iconography of a (brilliant) original to tell a weirder, rougher kind of story. One wholly appropriate to the brand of children's literature it draws from, and the control-based medium in which it makes its home.

Fire and Ice: How God of War Thematizes its Doubled Combat

But in the aftermath of that feeling, I realized something else—that the euphoria I'd felt in the wake of that fight came alongside the dropping of the game's initial facade. Kratos is not redeemable. He is a monster, and those blades represent that. Only a monster can wield them as he does. Only a monster can descend into Helheim and fight his way back out. Only a monster can harness that fiery maelstrom to survive those hordes of ice.