There’s something eerily beautiful about the ending to this game. In a way, it does mirror the first Metroid — the shafts filled with metroid larvae that appear just before Samus fights the queen feel much like the entrance to Tourian, and it fills the space after its final boss with an ascent. But this ascent isn’t timed and frantic; it’s really the only moment of peace this otherwise relentless game has to offer. It also is the only moment the game forces Samus to wait for anything, as the hatchling gnaws through otherwise impermeable barriers. It is, in a way, as if it’s asking her to stop and recollect — and it comes as close as it can to a feeling of revelation.
Tag: metroidvania
Metroid, and the Art of Getting Lost
Metroid wants to disorient you, to leave you confused and scared and wondering wait, have I been here before as you backtrack through its labyrinthine world, and the result is an environment that feels like its own kind of enemy. And its lack of a visual map — a design choice almost unheard of in decades since — is essential to that feeling; all you have to rely on is your notes and your memory, and both are set up to let you down.
Another Metroid 2(021) Rewind: Mission Statement
After almost two decades in limbo, a game called Metroid Dread will be coming to the Nintendo Switch in early October. In the meantime, join me for a deep dive into why that matters — not just for longtime fans of a seminal series, but for anyone interested in the way video games developed as an art form and storytelling medium. So, over the next three months, I will be playing through the entirety of the Metroid and Metroid Prime series. Welcome to my 2021 Metroid Rewind.
Dream No More: How Hollow Knight’s Story Mirrors the Myth of Prometheus
Hollow Knight expands from the journeys of a wanderer through a vast, decaying kingdom—beginning with a simple descent into the Forgotten Crossroads and ending with something much like deicide. And in between, a retelling of the Prometheus myth takes shape—the story of a clever, ancient being usurping its creator and granting its subjects a new form of enlightenment.
You Might Have Missed: Hollow Knight
My favorite moment in Hollow Knight came about a quarter of the way through my forty hour playthrough, when I descended through the Fungal Wastes and found myself in a giant pit at the center of a hidden village. Three mantises—for Hollow Knight's kingdom of Hallownest is a land of insects and bugs—sat on tall wooden … Continue reading You Might Have Missed: Hollow Knight