It's as if the player is walking over an anthill, unaware that this complex and convoluted warren exists beneath their shoes. And over the course of the game, this conceit will be used again and again and again, sometimes with added flourishes or small tweaks to its simple formula. Every level is circular, just as the game itself is, with the end of each circle adding a final revelation.
Tag: sci-fi
SOMA, Prey, and What it Means to Be Human
It was an fortunate coincidence that I ended up playing Prey and SOMA at virtually the same time. It wasn't even back to back—I played them more or less alongside each other, and finished each (the first a ~25 hour immersive sim in the mold of System Shock 2, the second a 9 hour, linear survival-horror venture at the … Continue reading SOMA, Prey, and What it Means to Be Human
Bastion: Thermodynamics, Entropy, and the Physics of Fantasy
Now, where Bastion really comes in is in the second half of that law: the isolated system. If a process is kept in a vacuum, entirely alone, its entropy will only ever increase. However, we can decrease entropy locally by various methods—mainly by bringing in other sources from outside that system (like eating food, which our bodies then convert into other forms of energy). If you've played Bastion, you might now realize where I'm going.